Hello. This is my other guide and this time I'll show you how to play Huskar in my personal way. Take not that this guide does not teach you how to play Huskar in a professional way, it'll show you how I play Huskar in a way own way. This guide is strictly for PUBS, not in competitive games. No offending or rude comments; otherwise, I'll put you in my ignore list. Well then, let's begin... |
II. Hero Introduction and StoryBack to Table of Contents
Huskar is unique in being the only strength hero with a regular ranged physical attack, giving him the advantages of a ranged hero and the survivability of a strength hero. Although he is a powerful force at all stages, Huskar is especially dangerous early in the game when his Burning Spears can quickly decimate any foe. Huskar can find his life quickly drained away by this ability, and must be careful to balance harassment and defense. Due to his Berserker's Blood passive, Huskar is at his most deadly when he is injured: as he gets more and more damaged, he gains damage and attack speed. Combined with his Inner Vitality healing spell, Berserker's Blood can quickly turn what may have appeared to be a losing situation into a resounding victory. His powerful Life Break ability emphasizes this suicidal fighting style, causing immense damage to both the target and Huskar himself. However, while Huskar increases in power the more damage he takes, it is unlikely that his unlucky target can say the same. |
III. Pros and ConsBack to Table of Contents
(+)One of the best ranged carries in the game.
(+)A very dangerous opponent 1v1 thanks to his Berserker's Blood. (+)Can take down heavy tankers with his ultimate. (+)Excellent harassing ability and lane control with his Burning Spears which makes him a dangerous foe in laning phase. (+)One of the best healers in the game. (+)He doesn't need mana much. (+)IMBA damage and attack speed when in critical HP. (+)State the rest. |
IV. When(not) to pick HuskarBack to Table of Contents
1). Your team has a lot of disablers. 2). The enemy team has a lot of carries. 3). The enemy team have few or no disablers and nukers. 4). The enemy team has a tanker (Centaur, Axe, etc.). 5). Your team needs a carry. 6). Your'e lucky. 7). You're a good farmer. |
V. Skills and its UsageBack to Table of Contents
I really don't want to copy all the statistics of his skills. If you want to know it, click here
Inner Vitality
Magically unlocks the potential regenerative power within a target unit, healing its life force based upon its primary attribute. If the target is below 40% it will heal faster. Notes: - The hp percentage is checked every second and the regeneration adjusted accordingly. This is your healing skill. This is not as useful as it is in early game so save it for late game because it heals based on your primary attribute. Since Huskar's a Strength Hero, his main attribute is strength so more strength you have, the more you'll heal faster. Once you have a lot of Strength from your luxury items, you'll heal faster so this is very effective in late game like what I've said before. The best part of this skill is that this skill does not dispel when you're under attack and you heal faster the more you're injured so its a very good skill for everyone who's in bad shape. Use this when you or your friends are critically injured (If you or your allies' HP is 40% or below); also, use this when you're in low HP while fighting a carry because the high regeneration will keep you alive longer during a battle. Don't forget that this cost mana though. I have here a link to an amazing WoDota video about Huskar. In part 5:34 to 6:00 of the video, you'll see how [Yakuza]Kraizer (The Huskar player) owned the entire team all by himself. It'll show you how to switch orbs (Lifesteal and Burning Spear) in certain situations, how to use Inner Vitality in terms of Survivability (especially when you're HP is 40% and below), and on how to use Armlet in restoring little HP when you're in critical HP. Here's the video link: DotA - WoDotA Top10 Weekly Vol.97 |
VI. Skill Build and Item BuildBack to Table of Contents
Skill Build: Level 1: Burning Spear(1) Level 2: Berserker's Blood(1) Level 3: Burning Spear(2) Level 4: Berserker's Blood(2) Level 5: Burning Spear(3) Level 6: Life Break(1) Level 7: Berserker's Blood(3) Level 8: Burning Spear(4) Level 9: Berserker's Blood(4) Level 10: Inner Vitality(1) Level 11: Life Break(2) Level 12: Inner Vitality(2) Level 13: Inner Vitality(3) Level 14: Inner Vitality(4) Level 15: Stats(1) Level 16: Life Break(3) Level 17-25: Stats(2-10) Explanation: This is my personal skill build for Huskar. We need to maximize Burning Spear and Berserker's Blood first since this will give you the advantage in early game and in mid game. Then we level up Inner Vitality since this is effective when you have your luxuries (especially in when you have your Strength items) in late game. We then maximize you Life Break and your stats to full. These are the basic starting items. We need to buy two branches for some stats; two Gauntlets of Ogre Strength for some extra damage and to upgrade one Gauntlet into an Ancient Janggo of Endurance; we need some consumables like a Tango and a Salve to recover some health from received damage. |
VII. Game StrategyBack to Table of Contents
Early Game your very effective since you have your Burning Spears. Buy your starting items and pick a lane. Pick whatever lane you want though but make sure you can control the lane with your own hands. When you're laning, harass as much as possible if you're laning against someone with little or no lane control and try to avoid any harassment from the enemy if you can especially when your fighting nukers. Last-hit and deny creeps as much as you can and try to get fat. If you're having a hard time laning against your opponent(s), call for a lane switch or jungle in the woods (Jungling is optional, but I highly recommend switching lanes). If you're handling a lane alone and you decided to farm in the jungle, ask one of your teammates to handle your former lane immediately. Once you reach level 6, gank lone carries and try not to let them get fat. MAKE THEIR LIVES A LIVING HELL! You can kill any carry alone in early game but when you're fighting nukers, bring someone since you can't kill them easily (they can kill you after you use Life Break so be aware of that). If you're in critical HP while fighting a carry, DON'T FALL BACK! Attack them until you die or when you kill them with your own hands. But if you're in critical HP and you encounter a nuker, FALL BACK! They can kill you easily if you're in critical HP. Here's an example of an early game 1v1 fight: |
VIII. Hero Synergy and CountersBack to Table of Contents
Disablers/Stunners: They hold down the enemy in place while you do the rest. They are frenemies. Homies on our side, homo on the other side. Babysitters: They ensure your safety and security. Omniknight is useful as he provides us with free BKB to prevent you from getting damaged by your Life Break; also, his heal and his ultimate is just that cool. DPS Amplifiers: Your going to love them since they amplify your DPS. Who doesn't love them? Special Mentions: One of your best friends. Witch Doctor can babysit you with his Voodoo Restoration. His stun is also great since you it'll give time to orbwalk the enemy. What's better is if you use Life Break and you hit them with your spears while enemy his affected by his Maledict, each "tick" will hurt a lot! Viper is one of the best allies for Huskar. Why? Because first, if you cast Life Break, his DPS grows because of his Nethertoxin (Remember the lower the enemy's HP is, the more Viper can deal damage). Second, you two are orbwalkers so you can control a lane easily if you're with him. When you two are together, no one can stop you. Rylai also serves as a great ally for Huskar. Her slow and her disable gives you time to orbwalk to enemy; plus, her global aura is great especially in late game since it gives you mana to cast Inner Vitality as much as you want (Inner Vitality is effective in late game especially when you have most of your Luxuries). Dazzle is a very good ally for Huskar as well. He can heal you while your laning with him. He can slow the enemy so you can orbwalk them. His ultimate is just that great since it gives you all the armor you need to be beefy and you can deal more damage to the enemy with your spears. What's better is his Shallow Grave allows you to deal more damage with your spears when you're in critical HP while it prevents you from dying. Oooooohhh.. YOU LOVE HIM A LOT! Your best friend. He can babysit you while you're laning with him and his aura has great synergy with your Burning Spears. What's better is this: Life Break + Reaper's Scythe = Dead Enemy. |
IX. ConclusionBack to Table of Contents
In my opinion Huskar is one of the best carries in DOTA due to his set of skills. Well, that's everything I can give. Don't mess with the bad guy. |
X. ReplaysBack to Table of Contents
Replay 1: My Immortal Team Victory !! Replay 2: healer team + huskar Replay 3: Bristleback and Huskar sweep 5 heroes. |
XI. CreditsBack to Table of Contents
First, I would like to thank Kenshiro, Zotmaster and No_Worries for giving me some knowledge about Huskar. Seond, I would like to thank Lycan for some feedback and for publishing my guide. Third, I would like to thank Icefrog for making one of the most famous games in the world. Fourth, I would like to thank wei9393, Denso and ZeeRoz for their Huskar replays. Fifth, I would like to thank the Guide Makers for encouraging me to make this guide. Sixth, I would like to thank WoDota for the video. And Seventh, I would like to thank you for reading my guide. Sumber: http://www.playdota.com/guides/dont-mess-with-the-bad-guy |
0 komentar:
Posting Komentar